Wednesday, September 19, 2007
The iPhone As a Gaming Device: Part IV
At the Beat Goes On press event, Steve Jobs announced games for the iPod Nano. Some games would even ship with the Nano. This tells me that Apple either is building games internally, or is working closely with contractors to build casual games for their devices. Apple has its priorities right in giving games to the Nano before the iPhone, after all, the Nano is their best-selling device. But if they really want to "get aggressive" with the iPhone for the Holidays, they need to release a free game for the iPhone. Just make it a simple puzzle game, maybe port the Nano's Soduku game, and give it some special eye candy for the iPhone's gorgeous screen. To me, that's the missing piece of the puzzle. That, and maybe another $200 off the price.
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