Monday, December 31, 2007

The iPhone as a Gaming Device: Part V

You know how in Super Mario where you have to push the button at the exact right moment in order to get Mario to jump and hit the block? That precise timing is not possible with the iPhone. Don't believe me? Try the web game Manga Snake on your iPhone. It is one of a dozen examples of iPhone web games that will frustrate you with their reliance on precise directional control.

I've made a big deal out of bringing native games to the iPhone, but it's becoming clear that there are big limitations in some areas. Games that don't require precise controls, like word and puzzle games (Bejeweled), can easily translate onto the device. Expect to see those games introduced in bunches after the SDK appears.

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